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FOODNUTSLAND
Team Size: 4
Role: Creature Artist
Dev Time: 3 Days
Published: January 31, 2021
OVERVIEW
DEVELOPMENT
POST MORTEM
The goal I had set out to achieve for Global Game Jam 2021 was to avoid crunch as much as possible. Previous events, I was more interested in seeing how hard I can push myself to make the highest quality assets in the shortest amount of time. This time around I took a step back and played with styles that were significantly less labor intensive but still provided rich and engaging visuals.
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