Team Size: 2
Role: Game Designer | 3D Artist
Dev Time: 1month 2 weeks
Published: July 19, 2020
Before working in Unity, I drew out the room to explore effective lighting and item placements.
Even with limited development time, I created all assets from scratch to retain visual consistency.
I learned how to use light maps and Unity's in-game rendering system. The scene above still gives me the creeps.